Nine Worlds - Division between worlds, the Nine Worlds are divided into trios, divided into high, medium and low.World High - World totally divided between supreme powers, hidden conflicts. Better living conditions such as climate, fertile land and stability.High Level - First WorldMiddle Level - Second WorldLow Level - Third WorldMiddle World - World governed by the great powers, funded by supreme powers, visible conflicts of interest. Median living conditions.High Level - Fourth WorldMiddle Level - Fifth WorldLow Level - Sixth WorldLower World - World without order, governed in some parts by powers of the other worlds. Totally bad living condition. Used by the other six worlds as a training camp by the young elite.High Level - Seventh WorldMiddle Level - Eighth WorldLow Level - Ninth World ---------------------------------------------------------------------------Common Human10 HP every level up5 MP every level upLife = 100 (Initial) + 10 x (Level - 1) + 5 x (Total Vitality - Initial Vitality)Mana = 50 (initial) + 5 x (Level -1) + 3 x (Total Intelligence - Initial Intelligence)Energy = 20 (Initial) + (Total Vitality - Vitality initial) / 3Physical Attack = Total Strength + Weapon AttackMagic Attack = Total Intelligence + Magic weapon damagePhysical Defense = Total Vitality + (Strength / 3) + Defense of defensive equipmentMagic Defense = Total Vitality + (Intelligence / 3) + Magic defense of defensive equipment---------------------------------------------------------------------------------Half-Human (Human-Fairy)Initial StatisticsStrength = 3Agility = 7Vitality = 2Dexterity = 5Intelligence = 8+1 strength, vitality+2 agility, dexterity+3 intelligenceLife = 100 (Initial) + 6 x (Level - 1) + 2 x (Total Vitality - Initial Vitality)Mana = 50 (initial) + 10 x (Level -1) + 6 x (Total Intelligence - Initial Intelligence)Energy = 20 (Initial) + (Total Vitality - initial) / 4Physical Attack = Strength Value + Weapon AttackMagic Attack = Value of Intelligence + Magic weapon damagePhysical Defense = Vitality Value + (Strength / 4) + Defense of defensive equipmentMagic Defense = Value of Vitality + (Intelligence / 2) + Magic defense of defensive equipment--------------------------------------------------------------------All RacesCommon Weapons: Effects applied only when held, held in the scabbard or anywhere else, effects will not be applied.
Rebirth: The New Game Of Life C-1 General Information
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